This is relevant because it was four years after Eye of the Beholder II: Legend of Darkmoon, more than three-and-a-half years behind Ultima Underworld: The Stygian Abyss and less than a year ahead of The Elder Scrolls II: Daggerfall, all of which were vastly superior to it in every meaningful way. Stonekeep, which can be purchased at GOG for $5.99, was originally released in late 1995. A relative latecomer to the classic age of dungeon crawlers, Stonekeep is a snoozefest that pales in comparison to other titles of the era. And everything works just as it did when I first installed Stonekeep, except for that weird voice-over bug.We continue our month of RPGs with Stonekeep. I also tried several graphic modes with GOG's graphic mode setup tool - to no avail, so I set it back to Surface, as it was before. Has anyone else experienced this? Could it be connected to me trying to fix the audio stuttering that I occasionally get in Stonekeep (and some other DOSBox games from GOG)? I changed the sbtype setting in the DOSBox config tentatively to sb2 but after that the game wouldn't run anymore so I reset it to sb12, as it was before. And when I start a new game after loading my savegame they don't work either, allthough they did before. Now the strange thing is that when I exit to Windows, then run Stonekeep again and start a new game, the voice-overs work. All other sounds and music still work and there is no option in the menu to toggle voice-overs on or off. At first I thought some lines (like when I just examined a sign) didn't have voice-overs but when I started a new game to prove this theory, even Thera's voice at the beginning could not be heard anymore. When playing Stonekeep I noticed that all of a sudden the written text in is not read out loud anymore.
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